Daily POP Puzzles

Engineer and designer on Daily POP Puzzles, a multi puzzle app built in Unity for Android and iOS. Joined team with one other engineer during

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Disney Heroes

Engine developer on Disney Heroes: Battle Mode, responsible for implementing new heroes and skills from start to finish. Worked closely with art and design teams

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CatThroat Kitchen

Available on Android and iOS! 3 month project in association with MassDigi. A 2D/3D hybrid competitive cooking card game. Lead programmer on a team with

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CryptoCam

Play the demo here! Solo Project: Ongoing. A 3D first person photography game about taking pictures of cute cryptids. Made in Unity with C#. Check

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Unfinished Business

Programmer and texture artist for a 3D first person puzzle/exploration game demo in Unity. Player assumes the role of a PI/Spirit Medium tasked with investigating

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Gone Buggin’

Solo Project. A web based game heavily inspired by Animal Crossing’s bug catching mechanic. Utilizes the Canvas API and features real world bugs. Made in

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Gloom Box

3rd Place Winner at Rensselaer GameFest 2017. Character artist and animator for the protagonist Muse and titular character Gloom. Created character designs, animations, and various

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Scare Tactics

2nd Place Winner of Rensselaer GameFest 2016. Created concept art, character designs, and texture assets for a grad student capstone game. Features asymmetric gameplay where

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Slow & Furious

Solo Project. Created assets and scripts for a 2D Shmup where a sloth gets revenge against their natural predator: the harpy eagle. Some base code

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