Engineer and designer on Daily POP Puzzles, a multi puzzle app built in Unity for Android and iOS. Joined team with one other engineer during
Read moreDisney Heroes
Engine developer on Disney Heroes: Battle Mode, responsible for implementing new heroes and skills from start to finish. Worked closely with art and design teams
Read moreCatThroat Kitchen
Available on Android and iOS! 3 month project in association with MassDigi. A 2D/3D hybrid competitive cooking card game. Lead programmer on a team with
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Play the demo here! Solo Project: Ongoing. A 3D first person photography game about taking pictures of cute cryptids. Made in Unity with C#. Check
Read moreUnfinished Business
Programmer and texture artist for a 3D first person puzzle/exploration game demo in Unity. Player assumes the role of a PI/Spirit Medium tasked with investigating
Read moreGone Buggin’
Solo Project. A web based game heavily inspired by Animal Crossing’s bug catching mechanic. Utilizes the Canvas API and features real world bugs. Made in
Read moreGloom Box
3rd Place Winner at Rensselaer GameFest 2017. Character artist and animator for the protagonist Muse and titular character Gloom. Created character designs, animations, and various
Read moreScare Tactics
2nd Place Winner of Rensselaer GameFest 2016. Created concept art, character designs, and texture assets for a grad student capstone game. Features asymmetric gameplay where
Read moreUnnatural Selection: Survival of the Weirdest
A two to six player evolution-themed board game that focuses on using character movement in order to achieve certain cards that trigger events, cause mutations
Read moreSlow & Furious
Solo Project. Created assets and scripts for a 2D Shmup where a sloth gets revenge against their natural predator: the harpy eagle. Some base code
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