Scare Tactics
2nd Place Winner of Rensselaer GameFest 2016. Created concept art, character designs, and texture assets for a grad student capstone game. Features asymmetric gameplay where
Read moreGhost Flytrap
Texture art for an enemy in the game Scare Tactics
Read moreMoth Engine
Solo Project. A simple OpenGL engine that loads and renders both 2D images and 3D models. To demonstrate its features, it includes a simple game where
Read moreGhost Hunter Character Designs
Character designs for the protagonists of the game Scare Tactics. ———-Final Designs———- ———-Front, Back, Side Views———- ———-Initial Sketches———-
Read moreUnnatural Selection: Survival of the Weirdest
A two to six player evolution-themed board game that focuses on using character movement in order to achieve certain cards that trigger events, cause mutations
Read moreReptile Rumpus
Solo Project. A simulation of sorts that takes place in a reptile store where all the lizards have escaped their tanks in search of lizard food.
Read moreCreatures
A series of strange creatures representing playable characters illustrated for the game Zany Zoology: Survival of the Weirdest
Read moreSloth Spritesheet
click for .gif
Read moreSlow & Furious
Solo Project. Created assets and scripts for a 2D Shmup where a sloth gets revenge against their natural predator: the harpy eagle. Some base code
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