Engineer and designer on Daily POP Puzzles, a multi puzzle app built in Unity for Android and iOS. Joined team with one other engineer during
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		Engineer and designer on Daily POP Puzzles, a multi puzzle app built in Unity for Android and iOS. Joined team with one other engineer during
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		Engine developer on Disney Heroes: Battle Mode, responsible for implementing new heroes and skills from start to finish. Worked closely with art and design teams
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		Available on Android and iOS! 3 month project in association with MassDigi. A 2D/3D hybrid competitive cooking card game. Lead programmer on a team with
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		Wishlist on Steam! Solo Project: Ongoing. A 3D first person photography game about taking pictures of cute cryptids. Made in Unity with C#. Check @katmothman.bsky.social‬
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		Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical
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		Programmer and texture artist for a 3D first person puzzle/exploration game demo in Unity. Player assumes the role of a PI/Spirit Medium tasked with investigating
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		Solo Project. A Node.js server that generates a color palette based on a Pokemon. Handles requests to two APIs: Pokeapi and Color Summarizer. Spring 2017.
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		Solo Project. A web based game heavily inspired by Animal Crossing’s bug catching mechanic. Utilizes the Canvas API and features real world bugs. Made in
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		3rd Place Winner at Rensselaer GameFest 2017. Character artist and animator for the protagonist Muse and titular character Gloom. Created character designs, animations, and various
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		Solo project. A web audio visualizer using the Canvas and Audio APIs in Javascript. User can choose between multiple backdrops and sounds, apply a range
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