Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical effects including particle emitters for bubbles and love, simulated caustic lighting, and a toon shader.
![](http://katherineharrison.ismakinggames.com/wp-content/uploads/2018/07/cap2-800x500.png)
Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical effects including particle emitters for bubbles and love, simulated caustic lighting, and a toon shader.