Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical effects including particle emitters for bubbles and love, simulated caustic lighting, and a toon shader.
Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical effects including particle emitters for bubbles and love, simulated caustic lighting, and a toon shader.