{"id":373,"date":"2018-07-17T21:25:45","date_gmt":"2018-07-17T21:25:45","guid":{"rendered":"http:\/\/katherineharrison.ismakinggames.com\/?p=373"},"modified":"2026-02-26T14:29:04","modified_gmt":"2026-02-26T14:29:04","slug":"my-little-abomination","status":"publish","type":"post","link":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/2018\/07\/17\/my-little-abomination\/","title":{"rendered":"My Little Abomination"},"content":{"rendered":"<p>Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical effects including particle emitters for bubbles and love, simulated caustic lighting, and a toon shader.<\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/SGlj-YEG140\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Graphics programmer for a basic pet simulator created as a tech demo for an engine built in DirectX 11. Implemented a bunch of nifty graphical<\/p>\n","protected":false},"author":1,"featured_media":374,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[15,24,51,45,17,25],"_links":{"self":[{"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/posts\/373"}],"collection":[{"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/comments?post=373"}],"version-history":[{"count":1,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/posts\/373\/revisions"}],"predecessor-version":[{"id":379,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/posts\/373\/revisions\/379"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/media\/374"}],"wp:attachment":[{"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/media?parent=373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/categories?post=373"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/katherineharrison.ismakinggames.com\/index.php\/wp-json\/wp\/v2\/tags?post=373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}